Difference between revisions of "Who are we?"

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Britain is set to help save an extra 50,000 [http://Photobucket.com/images/vulnerable%20people vulnerable people] around the world from the threat of landmines.<br><br>International Development Secretary Penny Mordaunt said more children than ever are dying as a result of the �cruel, indiscriminate killers�.<br><br>UK aid will help save the lives of 50,000 more people in South Sudan, Somalia, Zimbabwe, Burma and Cambodia by clearing mines from more than five million square metres of land - the equivalent of more than 19,000 tennis courts.<br><br>The �3 million of aid will also pay for an education programme for vulnerable communities about the dangers of landmines.<br><br>According to the latest figures, 2016 saw more child casualties than ever before and the highest number of total fatalities on record for more than 15 years.<br><br>More than 8,600 people were injured and more than 2,000 people killed during the year by landmines and other explosive devices left behind by conflict.<br><br>The announcement has been timed to mark International Mine Awareness Day on Wednesday.<br><br>International Development Secretary Penny Mordaunt (Kirsty O�Connor/PA)<br><br>�It is unforgivable that more innocent children than ever are being maimed or killed by landmines which have been left behind by decades of devastating wars,� Ms Mordaunt said.<br><br>�Today we are extending UK aid support to help save an extra 50,000 people in future years by educating them about the dangers of mines and also by decontaminating land littered with the devices.<br><br>�This will allow the poorest people to grow crops and their children to walk to school in areas which were once off limits.<br><br>�[http://blogs.realtown.com/search/?q=Landmines Landmines] are deadly devices, that have no place in today�s world. No one should be forced to live in fear of losing a limb, their life or a child to these cruel, indiscriminate killers.�<br><br>UK aid has cleared mines from 140 million square metres of contaminated land across the world, including in Syria, Yemen, Iraq, Afghanistan and Sri Lanka.<br><br>In an event with Prince Harry last year the Department for International Development made a �100 million commitment to make 15 million square metres of land safe again over a three year period.<br><br>This announcement, of �3 million of UK aid to South Sudan, Somalia, Zimbabwe, Burma and Cambodia for a three-month period,  [http://burmaadventuretour.com/ myanmar adventure tour] is a new allocation from this support.<br><br>It will be delivered by the Halo Trust, MAG and Norwegian People�s Aid.<br><br>Advertisement
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The [[MIT Assassins' Guild]] is a [[What is LARP?|Live-Action roleplaying]] society that runs several real-time, real-space roleplaying games every semester. We also run Patrol, a high-action game of dart gun combat every Saturday night at 8 pm in Building 36.
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(Visit [[MIT Assassins' Guild|Navigation]] for an overview of this wiki.)
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== Enter a New World ==
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In our games, every player becomes a character in a real-time, real-space, game of schemes, trickery, and death, lasting anywhere from a few hours to ten days. Come with us and experience the ancient past, the distant future, or both at the same time. Travel to a different star system as a desperate captain willing to do anything to stay alive. Become a mage and work a ritual to cast the most powerful spell ever. Become the ultimate super-spy and defeat the menacing agents of SWORD before they have the whole world under the control of their orbital mind-control lasers.
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== Play the Game ==
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Who are you? How do you think? What are your opinions? There's more to it than acting. Every character has goals to accomplish and they're never simple. Rule the world. Save the king. Destroy the enemy starcruiser. Whatever your plan, you're going to have to think fast if you want to stay on top of things. Make friends, influence people, and eliminate enemies. Every move you make could bring you one step closer to victory -- or total defeat.
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== Lie, Cheat, Steal... Murder? ==
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You can be sure that someone is doing their best to see everything you've done collapse. Protected by a web of deceit, they plot against you. Can you find your way through their lies before they find their way through yours? If you think you know who's against you, eliminate them, but watch your back. Plastic guns and foam daggers won't hurt you but the wrong move could cost your character's life.
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== Not Enough Yet? ==
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For those of you who aren't interested in conspiracies (or just like your adrenaline rushes closer together), Patrol runs every other Saturday night, and a building on campus turns into a war zone. Dying doesn't mean much here, though. All you have to do is go up a few floors and you're back in the game. We also periodically run Society for Interactive Killing (SIK) games -- tactical combat games which let you shoot, fireball, stab, and/or blow up your enemies, just for the fun of it.
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== It's Not Whether You Win or Lose... ==
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It's how you play the game. Bombastic outbursts. Glorious Revenge. Noble Sacrifices. Win, lose, or draw, breathe life into your characters and you'll remember them fondly for years to come.
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__NOTOC__

Latest revision as of 18:27, 1 September 2019

The MIT Assassins' Guild is a Live-Action roleplaying society that runs several real-time, real-space roleplaying games every semester. We also run Patrol, a high-action game of dart gun combat every Saturday night at 8 pm in Building 36.

(Visit Navigation for an overview of this wiki.)

Enter a New World

In our games, every player becomes a character in a real-time, real-space, game of schemes, trickery, and death, lasting anywhere from a few hours to ten days. Come with us and experience the ancient past, the distant future, or both at the same time. Travel to a different star system as a desperate captain willing to do anything to stay alive. Become a mage and work a ritual to cast the most powerful spell ever. Become the ultimate super-spy and defeat the menacing agents of SWORD before they have the whole world under the control of their orbital mind-control lasers.

Play the Game

Who are you? How do you think? What are your opinions? There's more to it than acting. Every character has goals to accomplish and they're never simple. Rule the world. Save the king. Destroy the enemy starcruiser. Whatever your plan, you're going to have to think fast if you want to stay on top of things. Make friends, influence people, and eliminate enemies. Every move you make could bring you one step closer to victory -- or total defeat.

Lie, Cheat, Steal... Murder?

You can be sure that someone is doing their best to see everything you've done collapse. Protected by a web of deceit, they plot against you. Can you find your way through their lies before they find their way through yours? If you think you know who's against you, eliminate them, but watch your back. Plastic guns and foam daggers won't hurt you but the wrong move could cost your character's life.

Not Enough Yet?

For those of you who aren't interested in conspiracies (or just like your adrenaline rushes closer together), Patrol runs every other Saturday night, and a building on campus turns into a war zone. Dying doesn't mean much here, though. All you have to do is go up a few floors and you're back in the game. We also periodically run Society for Interactive Killing (SIK) games -- tactical combat games which let you shoot, fireball, stab, and/or blow up your enemies, just for the fun of it.

It's Not Whether You Win or Lose...

It's how you play the game. Bombastic outbursts. Glorious Revenge. Noble Sacrifices. Win, lose, or draw, breathe life into your characters and you'll remember them fondly for years to come.