Difference between revisions of "Who are we?"

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It's how you play the game. Bombastic outbursts. Glorious Revenge. Noble Sacrifices. Win, lose, or draw, breathe life into your characters and you'll remember them fondly for years to come.
 
It's how you play the game. Bombastic outbursts. Glorious Revenge. Noble Sacrifices. Win, lose, or draw, breathe life into your characters and you'll remember them fondly for years to come.
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Revision as of 00:06, 13 February 2019

Who are we?

The MIT Assassins' guild is a Live-Action roleplaying society that runs several real-time, real-space roleplaying games every semester. We also run Patrol, a high-action game of dart gun combat every Saturday night at 8 pm in Building 36.

Enter a New World

In our games, every player becomes a character in a real-time, real-space, game of schemes, trickery, and death, lasting anywhere from a few hours to ten days. Come with us and experience the ancient past, the distant future, or both at the same time. Travel to a different star system as a desperate captain willing to do anything to stay alive. Become a mage and work a ritual to cast the most powerful spell ever. Become the ultimate super-spy and defeat the menacing agents of SWORD before they have the whole world under the control of their orbital mind-control lasers.

Play the Game

Who are you? How do you think? What are your opinions? There's more to it than acting. Every character has goals to accomplish and they're never simple. Rule the world. Save the king. Destroy the enemy starcruiser. Whatever your plan, you're going to have to think fast if you want to stay on top of things. Make friends, influence people, and eliminate enemies. Every move you make could bring you one step closer to victory -- or total defeat.

Lie, Cheat, Steal... Murder?

You can be sure that someone is doing their best to see everything you've done collapse. Protected by a web of deceit, they plot against you. Can you find your way through their lies before they find their way through yours? If you think you know who's against you, eliminate them, but watch your back. Plastic guns and foam daggers won't hurt you but the wrong move could cost your character's life.

Not Enough Yet?

For those of you who aren't interested in conspiracies (or just like your adrenaline rushes closer together), Patrol runs every saturday night, and a building on campus turns into a war zone. Dying doesn't mean much here, though. All you have to do is go up a few floors and you're back in the game. We also periodically run Society for Interactive Killing (SIK) games -- tactical combat games which let you shoot, fireball, stab, and/or blow up your enemies, just for the fun of it.

It's Not Whether You Win or Lose...

It's how you play the game. Bombastic outbursts. Glorious Revenge. Noble Sacrifices. Win, lose, or draw, breathe life into your characters and you'll remember them fondly for years to come.