Editing Games of Spring 2020
From MIT Assassins' Guild
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'''GMs: The High Council''' | '''GMs: The High Council''' | ||
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Politics and backstabbing *without* character sheets! | Politics and backstabbing *without* character sheets! | ||
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'''GMs: Ken Clary, Jayson Lynch, Jay Muchnij''' | '''GMs: Ken Clary, Jayson Lynch, Jay Muchnij''' | ||
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Welcome to "Murder on the Starlight Express", a six hour, experimental [for its time] murder mystery assassin game. You can be one of ten crewmen trapped onboard the Freighter Gabriel, on course from Ceti Alpha 6 to Epsilon Eridani 4, with a murderer (or two) trapped on board. It's the classic whodonit, but in assassin style, where the criminals can shoot back, and maybe even shoot first. | Welcome to "Murder on the Starlight Express", a six hour, experimental [for its time] murder mystery assassin game. You can be one of ten crewmen trapped onboard the Freighter Gabriel, on course from Ceti Alpha 6 to Epsilon Eridani 4, with a murderer (or two) trapped on board. It's the classic whodonit, but in assassin style, where the criminals can shoot back, and maybe even shoot first. | ||
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'''GMs: Spencer and Kimberly Lane''' | '''GMs: Spencer and Kimberly Lane''' | ||
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Shoot your friends, shoot your enemies in this day of short, zany SIK games. Come for the Sea Lab and stay for the Tsunambees! We can’t promise you tightly balanced scenarios. We can promise you lots of ammo and interesting mechanics. Games will be roughly 30 minutes long and be designed to run with a variable number of players. | Shoot your friends, shoot your enemies in this day of short, zany SIK games. Come for the Sea Lab and stay for the Tsunambees! We can’t promise you tightly balanced scenarios. We can promise you lots of ammo and interesting mechanics. Games will be roughly 30 minutes long and be designed to run with a variable number of players. | ||
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'''GMs: twohlers, Laura "laura47" Boylan''' | '''GMs: twohlers, Laura "laura47" Boylan''' | ||
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Every eight months, you wake, and you serve as crew for the colony ship for four months. Then you go back to sleep in the cryo pods for another eight months. Sleep, wake, sleep. If you have a friend, a sibling, a lover who ends up on another shift from you -- you get to see them for one week out of every eighteen. But when you do -- you party. That's what you're doing today. For some of you, it's goodnight. For others, it's good morning. For all of you, it's a rare chance to see people you care about, meet new people, and resolve relationship drama, and pehaps to talk about your dreams. | Every eight months, you wake, and you serve as crew for the colony ship for four months. Then you go back to sleep in the cryo pods for another eight months. Sleep, wake, sleep. If you have a friend, a sibling, a lover who ends up on another shift from you -- you get to see them for one week out of every eighteen. But when you do -- you party. That's what you're doing today. For some of you, it's goodnight. For others, it's good morning. For all of you, it's a rare chance to see people you care about, meet new people, and resolve relationship drama, and pehaps to talk about your dreams. | ||
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Sleep/Wake is a 4 hour low-transparency, no/low-combat game focusing on relationship dynamics and drama. | Sleep/Wake is a 4 hour low-transparency, no/low-combat game focusing on relationship dynamics and drama. | ||
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[[Category:Game Schedules]] | [[Category:Game Schedules]] |