Editing Patrol Rules

From MIT Assassins' Guild

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* The Playing Area consists of the two Basement Floors and the First Floor of Building 36. The Resurrection sites are located on various floor landings of the two stairwells at the ends of the main hallway in building 36. As the number of players currently in the game changes, the floor of the Resurrection site may be changed at the discretion of the Gamemaster. In general, if the resurrection floor is on the third floor or higher, all floors beneath it are added to the game area.
 
* The Playing Area consists of the two Basement Floors and the First Floor of Building 36. The Resurrection sites are located on various floor landings of the two stairwells at the ends of the main hallway in building 36. As the number of players currently in the game changes, the floor of the Resurrection site may be changed at the discretion of the Gamemaster. In general, if the resurrection floor is on the third floor or higher, all floors beneath it are added to the game area.
 
* Labs, offices, closets, and bathrooms are off limits.
 
* Labs, offices, closets, and bathrooms are off limits.
* A designated room, known as ``The Control Room`` is a non-combat zone, so that players can relax in relative safety. As such, you can be shot while in the control room, but you cannot shoot out of it. In order to make a legitimate shot through the doors of this room, all supporting appendages of the shooter must be outside the room, and you may not have anything anchoring your body in the control room.
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* The 6.001 tutorial room, known as ``The Control Room'' is a non-combat zone, so that players can relax in relative safety. As such, you can be shot while in the control room, but you cannot shoot out of it. In order to make a legitimate shot through the doors of this room, all supporting appendages of the shooter must be outside the room, and you may not have anything anchoring your body in the control room.
 
* Wherever there are double doors, one of the doors must remain open at all times. Some single doors will be propped open before the game starts. These should remain open.
 
* Wherever there are double doors, one of the doors must remain open at all times. Some single doors will be propped open before the game starts. These should remain open.
 
* If a door that is supposed to remain open gets closed, the first player to notice this should prop the door open. While fixing a door, a player can not be shot or shoot other players. No live player or shot dart may pass through a door that is being fixed. Play continues ''around the door'' while it is being fixed. (This is known as a "Door Halt".)
 
* If a door that is supposed to remain open gets closed, the first player to notice this should prop the door open. While fixing a door, a player can not be shot or shoot other players. No live player or shot dart may pass through a door that is being fixed. Play continues ''around the door'' while it is being fixed. (This is known as a "Door Halt".)

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