Editing Scheduling and Running a Game
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So you're writing (or have written) a game and you want to run it in the MIT Assassins' Guild? Have I got a deal for you! | So you're writing (or have written) a game and you want to run it in the MIT Assassins' Guild? Have I got a deal for you! | ||
− | This page needs to be | + | This page needs to be updated. |
== Getting Scheduled == | == Getting Scheduled == | ||
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=== Call for Games === | === Call for Games === | ||
− | Scheduling is generally done in four | + | Scheduling is generally done in four chunks: Fall, IAP, Spring, and Summer. For each chunk, a Call For Games email goes out generally about 2 months ahead of time. If you want to get scheduled for a Fall term, reply to the Fall Call For Games. |
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=== Zampolit === | === Zampolit === | ||
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Posters need to include the Undergraduate Association logo: [http://new.ua.scripts.mit.edu/funding/finboard/UAlogo.gif gif] or [http://new.ua.scripts.mit.edu/funding/finboard/UAlogo.png png]. | Posters need to include the Undergraduate Association logo: [http://new.ua.scripts.mit.edu/funding/finboard/UAlogo.gif gif] or [http://new.ua.scripts.mit.edu/funding/finboard/UAlogo.png png]. | ||
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== Before You Run == | == Before You Run == | ||
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=== Guild Equipment === | === Guild Equipment === | ||
− | The Guild maintains an armory of loanable guns for use in games. An | + | The Guild maintains an armory of loanable guns for use in games. An inventory of it can be found [http://goo.gl/ZJPdT here]. The Guild also has a variety of other props, costumes, and equipment you can use, including a bunch of two-way radios, a bunch of cheap laptops, and a mobile printer cart. If there are any props or other things that you want for your game but the Guild doesn't already have, you should talk to the Secretary of the Exchequer about the possibility of getting reimbursed by the Guild for them. |
=== CP Information === | === CP Information === | ||
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=== Office Access === | === Office Access === | ||
− | The Guild office is at W20-447. It can be a useful location for printing and producing your game, and is where Guild supplies are stored. There is a lock on each of the two doors that are between it and the outside world | + | The Guild office is at W20-447. It can be a useful location for printing and producing your game, and is where Guild supplies are stored. There is a combination lock on each of the two doors that are between it and the outside world. The combination is stored in a file on Athena; if you don't have access to it, ask the High Council to change that: <code>/mit/assassin/Office/office.combo</code>. |
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=== Gamespace Cleanup === | === Gamespace Cleanup === | ||
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=== Building 26 === | === Building 26 === | ||
− | There are experiments going on in Building 26 that are highly vibration-sensitive. Try to avoid giving people a reason to run in Building 26, and do | + | There are experiments going on in Building 26 that are highly vibration-sensitive. Try to avoid giving people a reason to run in Building 26, and do \emph{not} have SIK-game combat happening in that building. |
=== Sunday School === | === Sunday School === | ||
− | There's a group that reserves all of the rooms in 34-3 until 2pm on most Sundays. They clear out fairly quickly, but you won't be able to use the space until somewhat later than 2. | + | There's a group that reserves all of the rooms in 34-3 until 2pm on most Sundays. They clear out fairly quickly, but you won't be able to use the space until somewhat later than 2. |
== See Also == | == See Also == | ||
The original [https://web.mit.edu/assassin/HighCouncil/Greensheets/running.pdf Greensheet]. | The original [https://web.mit.edu/assassin/HighCouncil/Greensheets/running.pdf Greensheet]. |