Difference between revisions of "Games of Summer 2023"

From MIT Assassins' Guild
(Changing the way the Hisseldale trilogy is organized)
(Updated page, sorry didn't realize we needed to create a new one. Next time!)
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== [6/17 Weekend] The Hisseldale Trilogy - Games 1 & 2 ==
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== [9/9 Weekend] Murder on the Starlight Express ==
  
'''GMs: kkb'''
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'''GMs: Ken Clarry, Jayson Lynch, Claire McLellan-Cassivi, Jay Muchnij, Mike Person, Diana Shklover, Silk Yu'''
  
=== Ascent to Hisseldale ===
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=== Murder on the Starlight Express ===
  
As residents of the Sprawl, you have always taken technology for granted. It’s always been the only thing cheap enough to afford for the impoverished majority. Even with a life of abject misery, you could get by with enough drugs, simstims, cybernetic implants, and the latest trends on the black market. Jacking into cyberspace was your best escape from the dusty, rat- infested slums under the gray artificial sky.
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Murder on the Starlight Express is a one-night, ~6-hour assassin game. It's 1 part Star Trek, 2 parts old-school murder mystery, and 3 parts scifi spy/crime thriller. This game has been run many times over the years, and it is notorious for all the good reasons. Come play a crewmember (or stowaway?) or such on the freighter Gabriel, where anyone could be a criminal and everyone can shoot back...
  
That’s over now – you’re getting out of the Sprawl. A new cylinder called Hisseldale was recently commissioned by the Hissel company based on the northern coast of Paris; construction has only just begun, bringing promises of employment and of influencing the culture and government of Hisseldale’s future populace. Maybe you’ll follow in the footsteps of so many other early migrants who set themselves up for success and became one of the wealthy high-orbit first families. You’re on the TYL Pegasus Nightingale shuttle out to Hisseldale, the first shuttle in the first wave of voyages carrying Hisseldale’s prospective workers, visitors, and migrants.
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Starlight will run Saturday, September 9th, or Sunday, September 10th, between noon and 7pm.
  
Just after the shuttle takes off on its 4 hour voyage, all passengers settle in and grab their decks so they will be jacked in for the flight. But something isn’t right. Jacked into cyberspace, one can with ease reach Chiba City and Tokyo, or the Freeside cylinder’s colony of New Zion, or the set of Orbits Of Our Lives, or anywhere else desired. Except now. You can only jack into a cyberspace room the size of the shuttle, and you can’t exit or flip to any other locations. You are completely cut off from Earth and the omnipresent cyberspace spanning it and all of its orbital colonies.
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== [9/23 Weekend] Tartarus ==
  
You’re stuck with only the few people on board until the shuttle reaches Hisseldale. There is no escape by jacking in. You’ll have to do something with these next few hours. Do you get to know the other passengers? Investigate the break in the connection to Earth’s cyberspace? Argue philosophy? Deal with interpersonal drama that you’ve been avoiding? Try to find drugs to calm your mind? Start developing Hisseldale’s culture and politics? Turn the shuttle around to head straight back to the Sprawl? While you think about these, a weightier question looms.
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'''GMs: Tamasin Wohlers'''
  
How will their society survive if cyberspace on Hisseldale is also cut off from Earth?
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=== Tartarus ===
  
Cyberpunk set in the Sprawl, a world with sentient AIs, cloning, personality uploading, cryonics, and cybernetics, the game tackles philosophical issues of self, identity, humanity, and over-reliance on an omnipresent digital world.
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Trapped!
  
This is the first of the Hisseldale trilogy. Games in the trilogy are set decades apart and while some characters might show up in multiple, the games do not spoil each other and can be played independently. Some of gamespace may be lit using blacklights.  
+
In some of the deepest mining shafts on the planet, your team was extracting rare ores, and trying to stay out of the way of the Company researchers who had come down here to study who knows what. But now something has gone horribly wrong, and a cave in has happened, leaving one of your team dead, and several others injured and without their memories. It’ll take hours to clear the rubble – but the computer says you have at most three hours of air left.
  
=== Eclectic Dream Summit ===
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This far down, some of the world’s religions say demons live. Those sounds you hear are only the rocks settling, right?
  
The international community is in chaos after a notoriously anti-human super AI took an entire orbital colony hostage today. Protesters throughout every megalopolis are calling for harsh reductions in AI rights as public sentiment turns against all of Eve’s kind.
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Note: this game will be conducted in low lighting conditions.
  
The AI is expected to announce her list of demands soon. An emergency taskforce has been called by ECLECTIC DREAM, the Emergency Congress for Legislative, Economic, and Coordinated Tactical Inter-Colonial Defense Responsive to Exotic Adversaries in the Matrix. The Chambeaux mansion on the Moon Colony is now playing host to a diverse group - diplomats, cyber cowboys, pop idols, lowlife hustlers, and more - sent by interested corporations, governments, and shadow organizations. No one knows yet what sorts of talents will be most useful on the taskforce. No one knows yet which outside interests will end up pulling the strings of the taskforce and coming out ahead after the crisis.
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Content Warnings: Death of a loved one, self-blame for death of a loved one, trust questions, unequal workplace power dynamics in a romantic relationship, obsessive behavior; death of parents, unease dealing with own family, having being orphaned and then separated from siblings in youth, being estranged from your family, having a parent (or parental replacement figure) be dying of an incurable illness; being trapped underground.
  
Everyone is purportedly here to resolve the crisis and to free the citizens of the Hisseldale cylinder, whether by negotiating with Eve and complying with her demands or by organizing a militant response from the other colonies and megalopoli, but you can’t trust that their priorities are on the up-and-up. After all, yours aren’t.
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== [9/30 Weekend] Wretched Hive of Scum and Villainy ==
  
Cyberpunk set in the Sprawl, a world with sentient AIs, cloning, personality uploading, cryonics, and cybernetics, a super AI has gone rogue and taken hostage an entire orbital colony. Eclectic Dream Summit is a game of identity, deception, scandal, cyberpolitics, the limits of humanity, and maybe even resolving this crisis.
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'''GMs: Charles Leiserson Jr, Ariel Segall, Brian Sniffen, Silk Yu'''
  
This is the second of the Hisseldale trilogy.  Games in the trilogy are set decades apart and while some characters might show up in multiple, the games do not spoil each other and can be played independently.  Some of gamespace may be lit using blacklights.
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=== Wretched Hive of Scum and Villainy ===
  
This game will also be running the weekend of July 15th.
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Do you love Star Wars? How about living it for a few hours:
  
== [7/1 Weekend] A Retreat to Remember ==
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A long time ago in a galaxy far, far away...
  
'''GMs: Laura Boylan'''
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It is the end of an age. The old Galactic Republic is falling, and no one is sure what will replace it. The Jedi order, once bastions of respectability, has been criminalized, and its adherents made into fugitives. The head of the Galactic Senate has taken personal control of the military, and is beginning to solidify his power base on the many outer planets. Even now the troops are landing.
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Tatooine has always been a haven for the less savory side of society. Smugglers, bounty hunters, and slavers ply their trades freely under the watchful rule of the local Hutt crime lords. In these uncertain times, the spaceport has gained an additional influx of refugees, spies, and other folks who keep their business to themselves.
  
<i>You have arrived at a small, remote island with a group of fellow campers for a weekend of… what? Something strange and inexplicable has happened and your personal memories have vanished!</i>
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It is evening in the Cantina, and a sandstorm has confined everyone inside…
  
----
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== [10/14 Weekend] A Single Silver Coin ==
  
This is a game of amnesia. You will try to figure out who you are, where you are, your relationships with your fellow amnesiacs, and what’s really going on as bits and pieces of your memories slowly return. The game is set in the modern day and the characters are every-day normal people. Mostly.
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'''GMs: Laura Boylan, Peter Litwack'''
  
== [7/15 Weekend] The Hisseldale Trilogy - Games 2 & 3 ==
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== A Single Silver Coin ==
  
'''GMs: kkb'''
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A Single Silver Coin is a dark fantasy game about death, loss, love, faith, and regret. It follows the journey of several deceased souls as they travel to the afterlife, each one seeking admittance to eternal paradise. This game is not set on Earth and makes no explicit reference to any real world religion, but does include some fictionalized religious elements that are based on real world inspirations.
  
=== Eclectic Dream Summit ===
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Note: This game explores issues related to suicide. While not all characters will have dealt with these issues personally, any character might find themselves involved in an emotional discussion of such issues. Players who would prefer to avoid discussing such things in character may wish to not sign up for this game. GMs are available to talk specifics.
  
This game is also running on the weekend of June 17th and you can read its blurb there.
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== [10/28 Weekend] The Immortal Game ==
  
=== The Fall of Turing ===
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'''GMs: Jack Lewis, Mak Love, Nghiem Pham, Nine Morch'''
  
A person can get away with anything... as long as that person is a human in their original, not-too-altered body.  Clones, digital personality matrices (ghosts in the local cyberspace), and cyborgs are all somewhat regulated by the Turing Police.  But nothing compares to the complicated laws governing Super AIs and the vigor with which the Turing Police enforce them.
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== The Immortal Game ==
  
The battle against AI overreach doesn't stop the Turing Police from being omnipresent throughout the sector, from megalopoli down on Earth to the smallest orbital cylinders. The Turing Police are a staple of society, present in every rundown bar in the Sprawl, every business headquarters in Paris, every Moon Colony mansion. In recent years, they have even made inroads in New Zion and are establishing a presence there, the most hostile place in the sector towards law enforcement.
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At a masquerade ball, two rival teams fight to socially outmaneuver--or just murder--each other with the aim of eventually putting their leader on the throne of Baudiniera. You are a member of one of these teams, although you may also have hidden friends, enemies, and agendas.  
 +
This is a high-death game that uses a word-game combat system instead of nerf or martial combat. Also, though this game gained the moniker 'the Chess LARP', there is no actual chess gameplay in this LARP.  
  
Today, the Turing Police disappeared.  The disquieting lack of distinctive charaumille uniforms has everyone on edge.  Where are they?  What happened?  Who caused this?
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== [11/11 Weekend] The Assassin's Guild 40-Year Anniversary Game ==
  
As reports from other colonies come in, the severity of the crisis becomes clear.  There are no Turing Police /anywhere/.  No one seems to know anything.
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'''GMs: Spencer Lane, Kimberly Lane'''
  
The biggest, unspoken question: are the AIs to blame?  And if so, can you do anything about it?  AIs not kept in check are an imminent existential threat to human society.  Well, that's what the Turing Police have always said.
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== The Assassin's Guild 40-Year Anniversary Game ==
  
Eyes everywhere are on Turing Police Main HQ, a massive complex in the Sprawl proclaimed to be an impenetrable fortressIf answers are anywhere, they would be here, and so are all the secrets the Turing Police have ever kept.
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A number of nations have decided to hold a conference to promote international cooperationEach nation involved has sent one of its crack intelligence teams to protect its delegates. Unfortunately, it has since been discovered  that a powerful terrorist organization, the Secret World Organization for  Retribution and Destruction, has intercepted one of the teams, and replaced it with its own agents. Furthermore, due to the security leak thus revealed, we cannot reveal to you the exact location of the conference.  Information which should reveal its location has been provided to the commander of each team.
  
Your group includes the best cyber cowboys in the SprawlYou are determined to break in, and if you are successful, you are assured of a luxurious life in a Moon Colony megamansion rather than your current life slogging from coffin-sized hotel pod to a bar and back again in the dark and grime of the Sprawl.
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Your mission is to locate and protect the conference.  SWORD will do its best to destroy it.  Your job will be made more difficult by the fact that the local police agencies, including the FBI, cannot be informed of your statusIf you are arrested, your government will deny any knowledge of your actions.  At best, you may expect deportation.  Furthermore, we have information that several international figures have arrived in town, presumably for the conference, although what their connections with it are, are unclear.  
  
This is the third of the Hisseldale trilogy. Games in the trilogy are set decades apart and while some characters might show up in multiple, the games do not spoil each other and can be played independently. Some of gamespace may be lit using blacklights.
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In honor of the 40th anniversary of the MIT Assassin’s Guild, please join us for an homage to one of the first Guild games ever written (original blurb above). Fall ‘83 is a high death, high silliness, low weirdshit 6 hour game of cut-throat spies and Cold War espionage, of double crosses and ridiculous backronyms. Based on the Fall ‘83 game written by Steve Balzac.  
  
== [7/29 Weekend] Resonant Space: Scherzo Collective ==
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== [11/18 Weekend] Long Ago and Far Away ==
  
'''GMs: Jesse Ashcraft-Johnson, Ken Clary, Spencer Lane'''
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'''GMs: Steve Balzac, Aimee Yermish'''
  
01001101 01101111 01110100 01101000 01100101 01110010 designation 6k5, 18J7 dodecahedral, Overmind 7, initiating active defense sequence. <dodge> Preparing for dispersal. <fire> <dodge> Priority -1, <fire> <fire> <damage> <fire> 0, 1. <EOL> <rerouting> Reaching critical calculation density. Protect, dispense, assimilate. Spread survive conquer. Repel intrusion. <fire> <fire> Repel intrusion. <fire> <ogg> Destroy, assimilate. <ogg> <fire> <OGG>.
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== Long Ago and Far Away ==
  
...
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Did you feel like wolves and dragons always got a bad rap?  Think the princesses were too prissy?  Ever wonder what to do with Djinn that’s had a bit too much gin?  Wanna see those evil viscounts and stepmothers get what's coming to them?  Or maybe come out on top for a change?  Join us for Long Ago and Far Away, a short LARP based in a world of fractured and intersecting fairy tales, where magic is real, the animals talk, and "happily ever after" isn't guaranteed.  
  
You are an emergency response team stationed in the Pavane system, making routine patrols to ensure safety of mining equipment, scare off poachers, and deal with other small threats. A virulent AI seed (from the Singularity Collective) has just infected a relay outpost named Scherzo Beta, quickly overtaking the station’s support systems and making a beeline for the mainframe. Left unchecked, it will send out spores, putting the nearby worlds in grave danger. This is above your pay grade, but with no time for reinforcements to arrive, you must board the station and prevent the Mother Mind from reproducing, at all costs.
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Welcome to the sleepy Kingdom of Balmoria, a land of nobles and peasants, sorcerers, witches, and the occasional talking animal. Under the wise leadership of the beloved King Balendin, nothing much of note happens in Balmoria. Really.
  
...
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But something strange is going on…
  
Resonant Space: Scherzo Collective is a SIK (Society for Interactive Killing) game: a high-action, low(ish) plot, large-scale nerf-gun battle between multiple teams. Each team has a unique set of game mechanics, goals, and victory conditions. Roles are available for both new and experienced players alike. The game universe is heavily inspired by Star Wars, Aliens, Metroid, Star Trek, and various other sci-fi settings
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Why are so many people and, well, not people converging on King Balendin’s castle? What got the dragon so burning mad? And what was going on in Barrel Barbick’s tavern that night? Why is the Big Bad Wolf so unhappy? Did he eat someone that disagreed with him? What was that up in the sky? A bird? A plane? What is a plane? Why do the Terrible Triumvirate look so smug? What is that strange apparition glimpsed in the hallways of the castle? And why is the wicked witch smiling?
  
== [8/12 Weekend] In the Belly of the Beast ==
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Join us for Long Ago and Far Away, a short LARP based in a world of fractured and intersecting fairy tales, where magic is real, the animals talk, and "happily ever after" isn't guaranteed.
  
'''GMs: Alcor'''
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== [12/7 Weekend] A Retreat to Remember ==
  
The Permian Basin Superorganism Natural Preserve, colloquially known as the Mystery Flesh Pit National Park, was an awe-inspiring clash of American entrepreneurship, ecological research, and – oh, never mind, you’ve heard the corporate pitch before. Let’s condense it. Anodyne Mining created an entire park and resource extraction complex down the throat of a huge creature buried under Texas. After an infrastructure failure last year, the Park was closed to the public. We all know how that went: it started to wake up, got shot full of drugs, puked its guts out all over Texas, then ate everyone trying to escape. Anodyne hit it in the head with some kind of secret-squirrel Contingency Measure and put it back to sleep. There, you’re caught up.
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'''GMs: Laura Boylan'''
  
So why are you here? Well, billions of dollars of equipment, buildings, and resources are still down in the literal bowels of this thing, waiting for investigation and retrieval. Someone has to bushwhack their way through its guts again to scope out the situation and start the harvesting machines again, and that someone is you. Yeah, I know we could “just use a robot,” but its neural tissue really screws up the signals. We have to use humans for the best odds of success. Look on the bright side: here’s a chance to see the Superorganism in a much more natural state than the sterilized theme-park atmosphere it was in before. You will, of course, be compensated for your efforts. Your usual hazard pay is doubled for this one. I’ll take arguments for triple.
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== A Retreat to Remember ==
  
We’ll kit you out with acid resistant suits, stent frames, hell, if we can dig up an old Internal Anatomy Vehicle, we’ll give you one of those, too. And some guns, the critters in there can get pretty angry. You’ll have all the tools you need. Get in, hook some stuff up so we can pump out the magic hormones for the pharma guys, get out. It won’t be hard, trust me.
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You have arrived at a small, remote island with a group of fellow campers for a weekend of… what? Something strange and inexplicable has happened and your personal memories have vanished!
  
Good luck. And if you see an Abyssal Copepod and take some selfies with it, you’re a moron, but I’ll hang that stuff on my fridge for the rest of my life.
+
This is a larp about amnesia. You will try to figure out who you are, where you are, your relationships with your fellow amnesiacs, and what’s really going on as bits and pieces of your memories slowly return. The game is set in the modern day and the characters are every-day normal people. Mostly.
  
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This is a secrets & powers larp that will likely run for 2.5-3h. All characters are written as gender-neutral. Potentially sensitive discussion topics may include death and drug use.
  
In the Belly of the Beast is a high-lore SIK game taking place in the Mystery Flesh Pit National Park (a worldbuilding project by Trevor Roberts, aka u/strangevehicles on Reddit). Expect lots of Nerf combat blended with individual character story and a very strange world.
+
Written by Philip Kelley, Lelah Frey & Jaime Frey as part of Peaky Midwest 2016. The GM is Laura (Laura47) Boylan, with runtime help from Peter Litwack.
  
 
[[Category:Game Schedules]]
 
[[Category:Game Schedules]]

Revision as of 15:44, 31 August 2023

The schedule of games being run in Summer 2023 under the auspices of the MIT Assassins' Guild is as follows.

Make sure that you are on the Assassins' Guild Mailing List to receive the application forms for these games.


[9/9 Weekend] Murder on the Starlight Express

GMs: Ken Clarry, Jayson Lynch, Claire McLellan-Cassivi, Jay Muchnij, Mike Person, Diana Shklover, Silk Yu

Murder on the Starlight Express

Murder on the Starlight Express is a one-night, ~6-hour assassin game. It's 1 part Star Trek, 2 parts old-school murder mystery, and 3 parts scifi spy/crime thriller. This game has been run many times over the years, and it is notorious for all the good reasons. Come play a crewmember (or stowaway?) or such on the freighter Gabriel, where anyone could be a criminal and everyone can shoot back...

Starlight will run Saturday, September 9th, or Sunday, September 10th, between noon and 7pm.

[9/23 Weekend] Tartarus

GMs: Tamasin Wohlers

Tartarus

Trapped!

In some of the deepest mining shafts on the planet, your team was extracting rare ores, and trying to stay out of the way of the Company researchers who had come down here to study who knows what. But now something has gone horribly wrong, and a cave in has happened, leaving one of your team dead, and several others injured and without their memories. It’ll take hours to clear the rubble – but the computer says you have at most three hours of air left.

This far down, some of the world’s religions say demons live. Those sounds you hear are only the rocks settling, right?

Note: this game will be conducted in low lighting conditions.

Content Warnings: Death of a loved one, self-blame for death of a loved one, trust questions, unequal workplace power dynamics in a romantic relationship, obsessive behavior; death of parents, unease dealing with own family, having being orphaned and then separated from siblings in youth, being estranged from your family, having a parent (or parental replacement figure) be dying of an incurable illness; being trapped underground.

[9/30 Weekend] Wretched Hive of Scum and Villainy

GMs: Charles Leiserson Jr, Ariel Segall, Brian Sniffen, Silk Yu

Wretched Hive of Scum and Villainy

Do you love Star Wars? How about living it for a few hours:

A long time ago in a galaxy far, far away...

It is the end of an age. The old Galactic Republic is falling, and no one is sure what will replace it. The Jedi order, once bastions of respectability, has been criminalized, and its adherents made into fugitives. The head of the Galactic Senate has taken personal control of the military, and is beginning to solidify his power base on the many outer planets. Even now the troops are landing.

Tatooine has always been a haven for the less savory side of society. Smugglers, bounty hunters, and slavers ply their trades freely under the watchful rule of the local Hutt crime lords. In these uncertain times, the spaceport has gained an additional influx of refugees, spies, and other folks who keep their business to themselves.

It is evening in the Cantina, and a sandstorm has confined everyone inside…

[10/14 Weekend] A Single Silver Coin

GMs: Laura Boylan, Peter Litwack

A Single Silver Coin

A Single Silver Coin is a dark fantasy game about death, loss, love, faith, and regret. It follows the journey of several deceased souls as they travel to the afterlife, each one seeking admittance to eternal paradise. This game is not set on Earth and makes no explicit reference to any real world religion, but does include some fictionalized religious elements that are based on real world inspirations.

Note: This game explores issues related to suicide. While not all characters will have dealt with these issues personally, any character might find themselves involved in an emotional discussion of such issues. Players who would prefer to avoid discussing such things in character may wish to not sign up for this game. GMs are available to talk specifics.

[10/28 Weekend] The Immortal Game

GMs: Jack Lewis, Mak Love, Nghiem Pham, Nine Morch

The Immortal Game

At a masquerade ball, two rival teams fight to socially outmaneuver--or just murder--each other with the aim of eventually putting their leader on the throne of Baudiniera. You are a member of one of these teams, although you may also have hidden friends, enemies, and agendas. This is a high-death game that uses a word-game combat system instead of nerf or martial combat. Also, though this game gained the moniker 'the Chess LARP', there is no actual chess gameplay in this LARP.

[11/11 Weekend] The Assassin's Guild 40-Year Anniversary Game

GMs: Spencer Lane, Kimberly Lane

The Assassin's Guild 40-Year Anniversary Game

A number of nations have decided to hold a conference to promote international cooperation. Each nation involved has sent one of its crack intelligence teams to protect its delegates. Unfortunately, it has since been discovered that a powerful terrorist organization, the Secret World Organization for Retribution and Destruction, has intercepted one of the teams, and replaced it with its own agents. Furthermore, due to the security leak thus revealed, we cannot reveal to you the exact location of the conference. Information which should reveal its location has been provided to the commander of each team.

Your mission is to locate and protect the conference. SWORD will do its best to destroy it. Your job will be made more difficult by the fact that the local police agencies, including the FBI, cannot be informed of your status. If you are arrested, your government will deny any knowledge of your actions. At best, you may expect deportation. Furthermore, we have information that several international figures have arrived in town, presumably for the conference, although what their connections with it are, are unclear.

In honor of the 40th anniversary of the MIT Assassin’s Guild, please join us for an homage to one of the first Guild games ever written (original blurb above). Fall ‘83 is a high death, high silliness, low weirdshit 6 hour game of cut-throat spies and Cold War espionage, of double crosses and ridiculous backronyms. Based on the Fall ‘83 game written by Steve Balzac.

[11/18 Weekend] Long Ago and Far Away

GMs: Steve Balzac, Aimee Yermish

Long Ago and Far Away

Did you feel like wolves and dragons always got a bad rap? Think the princesses were too prissy? Ever wonder what to do with Djinn that’s had a bit too much gin? Wanna see those evil viscounts and stepmothers get what's coming to them? Or maybe come out on top for a change? Join us for Long Ago and Far Away, a short LARP based in a world of fractured and intersecting fairy tales, where magic is real, the animals talk, and "happily ever after" isn't guaranteed.

Welcome to the sleepy Kingdom of Balmoria, a land of nobles and peasants, sorcerers, witches, and the occasional talking animal. Under the wise leadership of the beloved King Balendin, nothing much of note happens in Balmoria. Really.

But something strange is going on…

Why are so many people and, well, not people converging on King Balendin’s castle? What got the dragon so burning mad? And what was going on in Barrel Barbick’s tavern that night? Why is the Big Bad Wolf so unhappy? Did he eat someone that disagreed with him? What was that up in the sky? A bird? A plane? What is a plane? Why do the Terrible Triumvirate look so smug? What is that strange apparition glimpsed in the hallways of the castle? And why is the wicked witch smiling?

Join us for Long Ago and Far Away, a short LARP based in a world of fractured and intersecting fairy tales, where magic is real, the animals talk, and "happily ever after" isn't guaranteed.

[12/7 Weekend] A Retreat to Remember

GMs: Laura Boylan

A Retreat to Remember

You have arrived at a small, remote island with a group of fellow campers for a weekend of… what? Something strange and inexplicable has happened and your personal memories have vanished!

This is a larp about amnesia. You will try to figure out who you are, where you are, your relationships with your fellow amnesiacs, and what’s really going on as bits and pieces of your memories slowly return. The game is set in the modern day and the characters are every-day normal people. Mostly.

This is a secrets & powers larp that will likely run for 2.5-3h. All characters are written as gender-neutral. Potentially sensitive discussion topics may include death and drug use.

Written by Philip Kelley, Lelah Frey & Jaime Frey as part of Peaky Midwest 2016. The GM is Laura (Laura47) Boylan, with runtime help from Peter Litwack.