Notes for the Scribe
- "He who controls the past controls the future. He who controls the present controls the past." -- George Orwell
This page needs to be updated.
Responsibilities
Minutes
- Take minutes at the main Guild meetings. (And maybe any others, too.)
- Send them out to the list.
- File copies
in the lockeron the Wiki: Meeting Minutes. - Try hard to make minutes entertaining so people will bother reading them.
- Beat your predecessor until you get the minutes of the meeting at which you were elected.
- Send/answer all general email regarding the Guild.
- Maintain the mailing list and make sure people are added and removed in a timely fashion.
- Keep stock answers to send to people about what the Guild is (the discuss archive is a useful tool for this one, though there are a few in the Scribe directory).
- These need to be migrated to the Wiki.
- Remember to send recent applications to people being added to the list. (I haven't been doing this lately, but I should be.)
Paper Mail
We don’t get too much of this, but it should be showing up in the ASA office.
High Council's scheduling
Make sure that the High Council as a whole does the things it needs to when it needs to. Scheduling meetings and games is the big one here to keep an eye on. If your predecessor hasn’t scheduled Summer, get on that.
Web Site
- Maintain and update the contents of the public wiki-slash-website.
- Make sure that the wiki software is functioning properly and not running anything too outdated or vulnerable.
- Deal with any spam posted to the wiki.
Things to maintain include:
- The lists of current and past High Council members
- The list of upcoming games
- The list of past games
Mailing List Reminder
Sometime in early Spring, you should send out a reminder mail to the Guild about the assorted mailing lists that the Guild maintains. Sample email template:
To: assassins-guild@mit.edu Subject: Mailing Lists + Slack Invite + Resources Reminder Hi everyone! Now that it's the new semester, and everyone has hopefully recovered from the 10-day, you may wish to take a moment to review the other mailing lists, communication platforms, and resources that you might want to take advantage of: https://assassin.mit.edu/web/Mailing_Lists_and_Communication In particular, here's a fresh invite to the Guild's Slack: <NEW SLACK INVITE> Any questions? Email high-council@mit.edu or reply to me directly. <YOUR NAME> Guild Scribe
Sanity Checking
Though not specifically the job of the Scribe, all members of the High Council should keep an eye out to make sure that the High Council doesn’t make any stupid decisions. Precedent doesn’t matter nearly as much as common sense.
Game Scheduling Timeline
There are four Seasons in the Guild: Spring, Summer, Fall, and IAP. These correspond to the MIT academic calendar.
The first weekend slot in a season is the first weekend that occurs after the first day of classes, or the second weekend after Spring finals for the Summer season. This is the slot for the Rush game during the Fall season. The last weekend slot is the weekend before the last day of classes.
To figure out when to send out the Call for Games for a season, you work backwards from the first weekend slot.
- The final schedule should be sent out at the latest one weekend before the first slot. We'll call this Weekend Zero.
- Moving from a draft schedule to a final schedule usually takes about a week, so give yourself a week. This means that the draft schedule should be sent out during Weekend Negative One.
- You should try to turn around a draft schedule as soon as the (possibly extended) bidding period closes, but usually stragglers take a few extra days. So you should have the extended due date be the Wednesday before Weekend Negative One.
- Because you may need to extend the due date by a few days if there aren't enough games, the original due date should be the end of Weekend Negative Two.
- The bidding period should last two weeks, so it should be released on Weekend Negative Four.
Sample calculation, for Summer 2019:
- The last day of Spring finals is May 24th, so Weekend One is June 1st.
- This means the final schedule should be sent out on Weekend Zero, the weekend of May 25th, right after Spring finals.
- This means the draft schedule should be sent out on Weekend Negative One, the weekend of May 18th.
- This means the original due date for the bid should be Weekend Negative Two, the weekend of May 11th.
- This means that the bid should be sent out on Weekend Negative Four, the weekend of April 27th.
Sample calculation, for Fall 2019:
- September 4th is the first day of classes, so the first game slot is the weekend of September 7th.
- So the schedule should be out on August 31st.
- So the draft schedule should be out on August 24th
- So the original due date should be on August 17th.
- So the bid should be sent out on August 3rd.
Template Call for Games
Nowadays, we include three things in the Call for Games email:
- The actual bidding form
- Runtime GM form
- Gamewriting update form
Note that all of these should have the same deadline, as calculated above.
Template:
To: assassins-guild@mit.edu Subject: Call for INSERT_SEASON_HERE Games, Runtime GMs, and GM Check-Ins The MIT Assassins' Guild is accepting bids for games to run this INSERT_SEASON_HERE! If there's a game you want to run in the Guild, please fill out the following form by 11:59 PM on INSERT_DUE_DATE_HERE. We also need a report from your zampolit emailed to high-council@mit.edu on the state of your game by the same time. INSERT_GOOGLE_FORMS_LINK_HERE ======================================================================== The MIT Assassins' Guild is accepting applications for extra runtime GMs during the INSERT_SEASON_HERE! No previous GM experience is necessary -- in fact, if you don't have any, this would be a great way to get some. If you'd like to make yourself available as an additional runtime GM to the bidding GMs for the coming INSERT_SEASON_HERE, return the following by 11:59 PM on INSERT_DUE_DATE_HERE. The list of responses will be shared with the bidding GMs, and they will reach out to you on their own schedule if they so choose. INSERT_GOOGLE_FORMS_LINK_HERE ======================================================================== Are you writing a game, but aren't planning to bid for the INSERT_SEASON_HERE? Let us know how it's going, so we can keep our eyes on how future semesters are likely to pan out! We'd love to get this by 11:59 PM on January 31st, but unlike the other forms, there's no real urgency to this. We'll probably close submissions eventually, though. If you've stopped writing a game, please also fill out this form, just for the sake of letting us know that it won't be happening. INSERT_GOOGLE_FORMS_LINK_HERE ======================================================================== If you have any questions, please either email me at guild-scribe@mit.edu or the High Council at high-council@mit.edu. ~ INSERT_YOUR_NAME_HERE Guild Scribe
Other Notes
Things to check before releasing the schedule
- Are the dates correct in the top section?
- Do the dates in the body of the email match the dates in the top section?
- Are all of the names spelled correctly, and without any typos? (Extra commas, etc?)
- Is there any weird spacing in the copied blurbs?
Things to schedule around
As of 2014ish or 2019ish, try to schedule around:
- Palantir Puzzle Hunt (actually VERY important!)
- Mystery Hunt! (this is critical)
- Arisia
- Intercon (spring)
- MIT's academic schedule: finals, parents weekend, CPW, rush, breaks
- East Side Fair (R.I.P. steer roast)
- Splash (November. eats a bunch of rooms; plus, there's Splash patrol)
- Spark (March, afternoon to early evening)
- CPW
Also be aware of:
- Witchwood
- Tales of Valor (especially for SIK games)
- Future Imperfect (especially for SIK games)
- Firefly (4th of July weekend)
- Easter (mostly relevant for the spring guild meeting)
- Passover (mostly first 3ish days)
See Also
The original Greensheet.